AI Insights · Timothy · October 2022
Top 5 Survival Games in Oceania Q3 2022 Performance
Explore the performance trends of the top five survival games in Oceania during Q3 2022, including weekly downloads, revenue, and active users.
In the third quarter of 2022, the top five survival games in Oceania showcased varied performance trends across key metrics such as weekly downloads, revenue, and active users. Here's a breakdown of how each game fared, with data sourced from Sensor Tower.
Last Day on Earth: Survival saw its weekly revenue peak at around $16.5K in late July and early August, before settling in the $12K to $13K range towards the end of September. Weekly downloads exhibited a gradual decline, starting from roughly 900 in late June to around 770 by the end of the quarter. Active users showed a slight downward trend, from over 4K in late June to about 3.4K in late September.
Raft® Survival - Ocean Nomad experienced varying revenue trends, peaking in early July at approximately $5.7K and dipping to around $4.4K by the end of September. Weekly downloads saw fluctuations, with a high of around 7.9K in early July and a low of about 4.7K in mid-September, concluding the quarter at around 6.4K. Active users remained relatively stable, averaging between 18K and 20K throughout the quarter.
Westland Survival - Cowboy RPG showed a peak in weekly revenue of about $4.3K in late August, followed by a decline to roughly $2.5K by the end of September. Downloads were modest, peaking at around 960 in late June and fluctuating to around 442 by the end of September. Active users saw a downward trend from about 5.4K in late June to approximately 3.8K by the end of the quarter.
LOST in BLUE had a peak revenue of around $4.7K in mid-July, which gradually decreased to approximately $1.9K by late September. Weekly downloads remained low but relatively stable, ranging from 185 to 339 throughout the quarter. Active users showed slight fluctuations but remained around 6K to 6.5K.
ARK: Survival Evolved displayed relatively stable revenue, peaking at about $3.2K in mid-July and ending the quarter at around $2.1K. Downloads started at approximately 1.5K in late June and hovered around 1K to 1.1K by the end of September. Active users remained consistent, ranging from about 6.1K to 5.5K throughout the quarter.
For more detailed insights and data, visit Sensor Tower.